using UnityEngine;
public class Player : MonoBehaviour {
[Header("Players")]
public string playerName;
[Multiline]
public string littleBackStory;
[Range(0, 100)]
public float health;
[Range(10, 20)]
public int damage;
[HideInInspector]
public int id;
[Header("WEAPON")]
public string weapon1Name;
public float weapon1Damage;
[Space(20)]
public string weapon2Name;
public float weapon2Damage;
[Tooltip("n means something")]
public int n;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}