using UnityEngine;

public class Player : MonoBehaviour {

    [Header("Players")]
    public string playerName;
    [Multiline]
    public string littleBackStory;

    [Range(0, 100)]
    public float health;
    [Range(10, 20)]
    public int damage;

    [HideInInspector]
    public int id;

    
    [Header("WEAPON")]
    public string weapon1Name;
    public float weapon1Damage;

    [Space(20)]
    public string weapon2Name;
    public float weapon2Damage;

    [Tooltip("n means something")]
    public int n;

    // Use this for initialization
    void Start () { 
    }

    // Update is called once per frame
    void Update () {	
    }
}







Posted by 빵원군
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