Unity
Editor Scripting Tip [Built-in Attribute]
빵원군
2017. 5. 2. 20:11
using UnityEngine; public class Player : MonoBehaviour { [Header("Players")] public string playerName; [Multiline] public string littleBackStory; [Range(0, 100)] public float health; [Range(10, 20)] public int damage; [HideInInspector] public int id; [Header("WEAPON")] public string weapon1Name; public float weapon1Damage; [Space(20)] public string weapon2Name; public float weapon2Damage; [Tooltip("n means something")] public int n; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }