Cocos2D-X
회전(RotateBy, RotateTo)
빵원군
2016. 5. 9. 22:56
RotateBy : 현재상태에서 시계방향으로 각도만큼 회전
RotateTo : 절대적 각도만큼 회전
bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); mySprite = Sprite::create("CloseNormal.png"); mySprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); this->addChild(mySprite); //추가할 내용 auto action = RotateBy::create(3, 90); mySprite->runAction(action); return true; }